@thoughtcrime___EXPERIMENT 01 · CONTACT BEFORE CUBE SOLVING
Connecting brain and body
One continuous experiment.
Neural control → 2×2 → 3×3
What is it doing, and what comes next?
The fly has six legs, with jointed segments at their ends. The run begins with a hinged contact panel. After three distinct neural-driven contact cycles reach at least 0.5° of panel motion, a scrambled 2×2 cube is introduced automatically. A verified physical solve introduces the 3×3.
The neural adapter maps measured motor-neuron activity to one foreleg joint. Imposed stimulation is used for calibration, and stale input returns the joint to neutral. Learning will require a controller that changes its actions using contact and movement feedback, then succeeds on target positions it has never practiced. Connecting a connectome alone does not establish learning. The cube uses an idealized fixture with switched constraints and a small declared alignment detent. A turn must physically reach within 0.5° of 90°, have fly contact, and produce the correct measured sticker state. A process restart or loss of neural input resets the current scramble; the completed curriculum stage is retained. Cube solving remains a research goal.
- Contact calibrationCurrent test: measure physical contact and panel motion.
- Neural controlConnect measured simulated motor output to the leg.
- Learn repeatable turnsCompare training against fixed controls on new target positions.
- Manipulate a cubeBuild and test the full physical puzzle task.
Earlier artificial cube learnerSaved results, celebrations and downloadable clips
These are results from the earlier artificial controller. They do not show the fly brain solving a cube.
PROOF, NOT JUST CONFETTI
Artificial prototype: learning results.
Compare at the same depth. Compute time excludes animation. Short practice scrambles are different from competition scrambles.
The human 3×3 single record is 2.76s, Teodor Zajder (checked September 12, 2026). A special target celebration is reserved for 20-move scrambles. Computer search time is not an official WCA or robotics record.
THE HIGHLIGHT REEL
Archived artificial-controller replays.
Clips include the frog, X mark, handle, difficulty, and compute time. Beginning replay uses saved initial tests, then the first learned solve.